TT is designed to be vast and detailed while leaving plenty of room for the Dungeon Master to fill with his own ideas, so to provide a solid background for any campaign without limiting creativity and freedom. The silhouette will be drawn and some color will be cast, but it will be easy to finish the painting with one’s own brush. A lot of material will be given but there will always be something blurred or multiple truths to choose from, so to leave the DM unbound and the Players unsure. There is no ongoing narrative for the setting, so that no major event will disturb any campaign already in motion. The events of the past will be defined, but even the past will leave plenty of room for those who wish to play in a previous age or find a Ship which can sail on the Tide of Time. The main goal is to provide material and inspiration.